![]() Reaper has a two cost skill that gives him max charges when anything dies, including his dolls, so he's a great choice for MAX ability spamming as well. Use them just before the enemy bar fills up, even if you only have a partially charged bar, and it resets all the enemy bars. Mr Anthony/sexy girl comes with cards that stun the enemy, which are incredibly strong. ![]() Merlin/Melisandre gets these free ultimate ability cards that I always stick "guaranteed draw" on, then duplicate. When I don't win with reaper's powerful dolls, it's usually because I'm using a character who can get >20 damage with their ultimate ability, then giving them all the >20 damage trinkets (there are three) and the one that lets them fire it off at the start. I almost never use green defense cards except early on. The dolls are way better than defense cards, they can block a whole hit for free and if you time it right get a hit in as well. Filled my deck with reaper's doll cards, used them with the mage in the back row to charge her abilities. ![]() Reaper in the middle row, and either blue card using mage in the back row. I kept playing and ended up being able to do it with most combinations of party members, but at first I was only able to manage it with certain characters. Sure! It's definitely possible to win at the higher levels consistency. I can take the tank guy and solo most things by spamming shields and countering, but outside of that, I cant seem to lower damage taken enough for my own damage to matter, and when they target my backline with 10+ damage attacks, they just go down. Originally posted by Otherwise Occupied:
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